Mock mode
Mock mode lets you work on UI without entering Unity Play mode. It is ideal for layout, animation, visual states, and designer review.
Why use mock mode
- Vite reloads quickly.
- Scenarios make hard-to-reach UI states easy to reproduce.
- Frontend developers can work without opening Unity.
- Designers can review flows in a browser.
Configure mocks
Your UI app calls bootBridge during startup. When there is no live Loom
connection, provide mock state and action implementations:
bootBridge({
mock: {
state: {
currentScreen: 'MainMenu',
playerName: 'Avery',
},
actions: {
startGame: async () => {
console.log('mock startGame');
},
},
},
}); Keep mock state close to the real bridge shape. Regenerate types after changing the C# bridge so mocks stay honest.
Add scenarios
Use scenarios for common UI states:
bootBridge({
mock: {
scenarios: {
'Main menu': { currentScreen: 'MainMenu' },
'Combat HUD': { currentScreen: 'Hud', health: 42 },
'Paused': { currentScreen: 'Pause' },
},
},
}); Scenarios should describe product states, not implementation details. Good scenario names are the same words a designer or QA tester would use.
When to switch back to Unity
Use Play mode when you need real gameplay data, real actions, scene changes, input integration, or player-build behavior. Mock mode is for speed; Unity is the source of truth.