Install Loom
Install Loom GUI from Unity's Package Manager and prepare the included Getting Started sample.
Loom GUI is a UPM package. Asset Store customers install it from My Assets in Unity’s Package Manager; you do not need to copy files into Packages/ or
edit manifest.json yourself.
The matching @loomgui/bridge and @loomgui/vite-plugin packages are bundled
inside the Unity package. Initial UI setup still needs registry access for
Solid, Vite, and their third-party dependencies unless your team provides them
through a cache or registry mirror.
Before you start
Make sure your project matches Supported platforms:
- Unity
6000.3.0f1or newer - URP
17.3.0or newer - Node.js 22 or 24 LTS
- npm 10 or 11
- macOS Apple Silicon or Windows x86-64
Install from the Unity Asset Store
- Open your project in Unity.
- Open Window > Package Management > Package Manager.
- Select My Assets and sign in with the Unity account that owns Loom GUI.
- Find Loom GUI, select it, and click Install.
- Wait for Unity to finish resolving packages and compiling scripts.
Import Getting Started
- Keep Loom GUI selected in Package Manager.
- Open its Samples tab.
- Import Getting Started.
- In the Project window, open the imported
README.mdand follow its short setup sequence.
The sample is intentionally small: one reactive C# property and one UI action. It verifies the complete Unity-to-Solid path before you add Loom to production code.
Next steps
- Follow the complete sample walkthrough: Run the sample.
- Build the smallest real UI: Build your first screen.