Start Here Supported platforms
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Supported platforms

Unity versions, operating systems, render pipelines, graphics APIs, and tooling Loom supports today.

This page is the compatibility checklist for the current Loom release. Check it before installing Loom in a production project.

Unity and UI framework

  • Unity 6 (6000.3.0f1 or newer) is supported.
  • Earlier Unity versions are not supported.
  • Loom 1.0 integrates with Unity only. Unreal Engine and Godot adapters are not included.
  • Loom’s supported UI stack is Vite + Solid.js. React and Vue adapters are not included in Loom 1.0.

Operating systems

Loom supports the Unity Editor and standalone player builds on:

OSEditorPlayer builds
macOS Apple SiliconSupportedSupported
Windows x86-64SupportedSupported

Mobile, console, Linux, and WebGL builds are not part of the current support surface.

Render pipeline

Loom requires URP 17.3.0 or newer. The Built-in Render Pipeline and HDRP are not supported today.

Graphics API

Use the platform graphics API Loom supports for your target OS:

OSGraphics API
macOSMetal
WindowsDirect3D 11 or Direct3D 12

These are also the supported backends for live RenderTexture image sources.

Development tools

The machine running the Unity Editor needs:

  • Node.js 22 or 24 LTS for the UI dev server and production UI build.
  • npm 10 or 11, normally bundled with those Node.js releases.
  • Public npm-registry access during initial setup for Solid, Vite, and their third-party dependencies. Loom’s matching UI packages are bundled locally; a configured registry mirror or cache can supply the other packages.
  • Firefox if you want to use Tools > Loom > Open Browser DevTools.

After importing Getting Started, setting up the UI project and scene, and entering Play mode, run Tools > Loom > Doctor to verify the environment Unity can see. Terminal PATH and Unity’s launched environment can differ, so Doctor is the source of truth. Firefox is optional unless you want browser DevTools.

Loom documentation

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