Common problems
Fix blank UI, missing bridge fields, input failures, and dev-server errors.
Run Tools > Loom > Doctor to check setup, then find your symptom below.
The Editor works, but the player build has no UI
The Editor uses the Vite dev server. Player builds load static files from StreamingAssets/Loom.
Check:
- The player build ran the UI build hook.
Assets/StreamingAssets/Loom/index.htmlexists after the build.npm run buildsucceeds in the UI directory.- CI has Node.js 22 or 24 LTS with npm 10 or 11 available to Unity.
The UI is blank on first Play
Check the Unity Console for dev server or bridge errors. Then run:
Tools > Loom > Restart Dev Server
If you just upgraded Loom, restart Unity so the Editor loads the new platform plugin.
UI changes do not appear
Vite hot reloads .tsx and .css edits. If it does not:
- Reload Play mode.
- Run
Tools > Loom > Restart Dev Server. - Check DevTools Console for frontend errors.
For bridge changes, stop Play mode and wait for Unity to finish compiling. Loom regenerates the UI contract automatically. Then restart the dev server.
A Unity image shows a placeholder in the external browser
This is expected for Texture2D, Sprite, and RenderTexture bridge state.
Unity owns those images, so they render in the embedded game view but not in the
separate Editor browser. Use createMockImageSource(url) in mock mode when you
need a real image during browser-only UI development.
If the embedded view also has no image, check that the UI uses LoomImage, the
source is still referenced by bridge state, the project uses URP, and the target
uses Metal, Direct3D 11, or Direct3D 12.
Vite says port 5173 is already in use
Loom’s Vite server uses a separate available local port. A terminal npm run dev can run alongside it. If that terminal server cannot use port
5173, Vite can select another port.
If an older UI project still exits on the conflict, change its Vite setting to:
server: {
port: 5173,
strictPort: false,
}
Restart the terminal server. Leave the process using port 5173 running unless you know it belongs to this project.
For live Unity data, open the browser URL shown by Doctor during Play. The terminal server uses mock data by default.
A new bridge field is missing in TypeScript
Stop Play mode and check the Unity Console for C# compilation errors. Loom regenerates the UI contract automatically after recompilation. If the generated files remain stale after a successful compile, regenerate them manually:
Tools > Loom > Regenerate Types
Make sure the bridge class is partial, inherits LoomBridgeBase, and the
member is public.
The UI cannot call an action
Check:
- The method is public and tagged
[BridgeAction]. - DTO parameter types follow DTO rules.
- Unity finished compiling the changed method outside Play mode, allowing Loom to regenerate the UI contract.
If the promise rejects, inspect both DevTools Console and the Unity Console.
Input does not reach the UI
Check that the scene was set up with:
Tools > Loom > Setup UI in Current Scene
Check that the active LoomView has a LoomInputCapture component. Also check
that only one Loom view is active and that the active URP renderer lists LoomRendererFeature in its Renderer Features.
npm install fails or hangs
Run npm in the UI directory from a terminal to see the raw error:
cd UI
npm install
Common causes are missing Node/npm, a corrupt node_modules folder, or a lockfile
that no longer matches package.json.