Comparison

Loom vs Coherent Gameface

Two ways to build game UI with web technology. Coherent Gameface is the established, multi-engine middleware; Loom is the Unity-native alternative built around a modern workflow.

Updated May 2026

Loom and Coherent Gameface both let you build game UI with HTML, CSS and JavaScript. Gameface is a mature, engine-agnostic middleware with a long track record in AAA games. Loom is a newer framework focused specifically on Unity, built around a TypeScript-first workflow, hot reload and transparent perpetual pricing. If you need a proven multi-engine solution, Gameface has the history; if you are a Unity team that wants modern web tooling and a clear upfront price, Loom is built for that.

Where Coherent Gameface is strong

Gameface has been the reference point for web-based game UI for over a decade, and it earned that position.

  • A long production track record. It has shipped in many large, well-known titles across studios.
  • Engine-agnostic. It targets Unreal Engine, Unity and custom C++ engines, which matters if your studio works across more than one.
  • A mature support organisation aimed at large teams and enterprise procurement.

For a large studio that needs a battle-tested UI layer across several engines, that history is hard to argue with.

Where Loom is different

Loom is newer and narrower on purpose. It does fewer things, and the things it does are pointed squarely at Unity teams.

  • Unity-native focus. Loom's install, editor tooling and documentation all assume Unity, rather than treating it as one target among several.
  • A TypeScript-first workflow. The bridge between game and UI is typed and generated from your C#, so renaming a field surfaces as a compile error, not a runtime surprise.
  • Hot reload. Save a UI file and the change shows in Play mode in under a second.
  • Transparent, perpetual pricing. Loom is a one-time purchase with a perpetual license. Gameface pricing is quote-based — you contact their sales team. For a small or mid-size studio, knowing the number up front is its own feature.

Loom's roadmap adds Unreal Engine and Godot adapters, but Unity is where it is today and where its tooling is deepest.

Loom vs Coherent Gameface, side by side

Based on publicly available information, May 2026. Check each vendor's site for current details.
Coherent GamefaceLoom
MaturityEstablished; over a decade in productionNew; in beta
Engine supportUnreal, Unity, custom C++ enginesUnity today; Unreal & Godot planned
FocusCross-engine middlewareUnity-native framework
UI technologyHTML, CSS, JavaScriptHTML, CSS, TypeScript
Game ↔ UI integrationData and event bindingsTyped, generated C#-to-TypeScript bridge
Pricing modelQuote-based — contact salesPerpetual license, transparent (free during beta)
Typical customerLarge and AAA studiosIndie to mid-size Unity teams

Which should you choose?

Coherent Gameface fits if…

  • You ship on more than one engine, or expect to.
  • You are a large studio and a long AAA track record is a procurement requirement.
  • Quote-based enterprise pricing and sales-led onboarding suit how your studio buys software.

Loom fits if…

  • Your project is on Unity and you want tooling built for it, not adapted to it.
  • Your team works in TypeScript and wants a typed bridge and hot reload.
  • You want a clear, perpetual price you can evaluate without a sales call.
  • You are an indie or mid-size studio rather than a large enterprise.

Both products solve the same core problem: game UI is easier to build with web technology than with engine-native widgets. The difference is breadth versus focus, and how you prefer to buy.

Keep reading

Questions.

How much does Coherent Gameface cost?
Coherent Labs does not publish Gameface pricing; you request a quote from their sales team. Loom uses transparent, perpetual pricing and is free to use during its beta.
Is Loom a Coherent Gameface alternative for Unity?
Yes. Both build game UI from web technology. Loom focuses specifically on Unity with a TypeScript-first workflow and published pricing, where Gameface is an engine-agnostic middleware sold through sales contact.
Does Loom work outside Unity?
Not yet. Loom supports Unity today, and adapters for Unreal Engine and Godot are planned. If you need cross-engine support right now, Gameface covers more engines.
Can I evaluate Loom before buying?
Loom is free to use during the current beta, so you can build with it and judge the workflow before any purchase. It is licensed perpetually once pricing opens.

Try Loom for free.
Drop it in and play.

Drop the tarball into your Unity project's Packages/, point your manifest at it, and run one menu item. Pricing announced when we open up for purchase.