Comparison

Loom vs Coherent Gameface

Two ways to build game UI with web technology. Coherent Gameface is the established, multi-engine middleware; Loom is the Unity-native alternative built around a modern workflow.

Updated August 2026

Loom and Coherent Gameface both let you build game UI with HTML, CSS and JavaScript. Gameface is a mature, engine-agnostic middleware with a long track record in AAA games. Loom is a newer framework focused specifically on Unity, built around a TypeScript-first workflow, hot reload and two purchase paths. If you need a proven multi-engine solution, Gameface has the history; if you are a Unity team that wants modern web tooling and a Unity-specific licensing option, Loom is built for that.

Where Coherent Gameface is strong

Gameface has been the reference point for web-based game UI for over a decade, and it earned that position.

  • A long production track record. It has shipped in many large, well-known titles across studios.
  • Engine-agnostic. It targets Unreal Engine, Unity and custom C++ engines, which matters if your studio works across more than one.
  • A mature support organisation aimed at large teams and enterprise procurement.

For a large studio that needs a battle-tested UI layer across several engines, that history is hard to argue with.

Where Loom is different

Loom is newer and narrower on purpose. It does fewer things, and the things it does are pointed squarely at Unity teams.

  • Unity-native focus. Loom's install, editor tooling and documentation all assume Unity, rather than treating it as one target among several.
  • A TypeScript-first workflow. The bridge between game and UI is typed and generated from your C#, so renaming a field surfaces as a compile error, not a runtime surprise.
  • Hot reload. Save a UI file and the change shows in Play mode in under a second.
  • Two licensing paths. Individual developers can buy a perpetual seat through the Unity Asset Store. Teams can request a 12-month Studio license with support included.

Loom 1.0 is deliberately Unity-only. Unreal Engine and Godot adapters are not included.

Loom vs Coherent Gameface, side by side

Based on publicly available information, August 2026. Check each vendor's site for current details.
Coherent GamefaceLoom
MaturityEstablished; over a decade in productionNew commercial product
Engine supportUnreal, Unity, custom C++ enginesUnity only
FocusCross-engine middlewareUnity-native framework
UI technologyHTML, CSS, JavaScriptHTML, CSS, TypeScript
Game ↔ UI integrationData and event bindingsTyped, generated C#-to-TypeScript bridge
Pricing modelQuote-based — contact salesAsset Store seat or Studio license
Typical customerLarge and AAA studiosIndie to mid-size Unity teams

Which should you choose?

Coherent Gameface fits if…

  • You ship on more than one engine, or expect to.
  • You are a large studio and a long AAA track record is a procurement requirement.
  • Quote-based enterprise pricing and sales-led onboarding suit how your studio buys software.

Loom fits if…

  • Your project is on Unity and you want tooling built for it, not adapted to it.
  • Your team works in TypeScript and wants a typed bridge and hot reload.
  • You want to buy one seat through the Unity Asset Store.
  • Your studio wants a 12-month team license with support.

Both products solve the same core problem: game UI is easier to build with web technology than with engine-native widgets. The difference is breadth versus focus, and how you prefer to buy.

Keep reading

Questions.

How much does Coherent Gameface cost?
Coherent Labs does not publish Gameface pricing; you request a quote from their sales team. Loom offers a single-seat license through the Unity Asset Store and a Studio license by quote.
Is Loom a Coherent Gameface alternative for Unity?
Yes. Both build game UI from web technology. Loom focuses specifically on Unity with a TypeScript-first workflow and published pricing, where Gameface is an engine-agnostic middleware sold through sales contact.
Does Loom work outside Unity?
No. Loom 1.0 supports Unity only and does not include Unreal Engine or Godot adapters. If you need cross-engine support, Gameface covers more engines.
How is Loom licensed?
The Unity Asset Store edition is a perpetual single-seat license with same-SKU updates included. Studios can request a direct 12-month team license with support.

Bring the web stack
to your Unity UI.

Choose a perpetual single-seat license through the Unity Asset Store, or request a 12-month Studio license with support for your team.