Lifecycle
When you press Play, Loom starts up and loads your UI automatically. The bridge is live as soon as the UI page renders. State pushes, action calls, and events all flow from that point.
On Stop
When you exit Play mode, the bridge disposes and any C# event subscriptions
are released. The Vite dev server keeps running between Play sessions for
fast restart; restart it manually with Loom -> Restart Dev Server if it
misbehaves.
On Editor restart
After installing or upgrading the Loom Unity package, fully restart Unity. Closing and reopening the scene is not enough; you must restart the Editor.
In player builds
The Vite dev server is editor-only. In player builds, the UI is loaded from Application.streamingAssetsPath/Loom/index.html, which Vite’s production
build emits.